Added a variety of new tribal backstories.Added recipes to burn entire stacks of drugs at once.Added an option to choose which kinds of letters pause the game.Changed sandbags to be constructed of textile stuff instead of steel. Added barricades, which are like sandbags, but can be constructed of metal, wood, or stone.Added terrain affordance overlay, which shows where you can build what in an easy-to-see way.Added fertility overlay, which shows terrain fertility in an easy-to-see way.Added taming inspiration, which makes the next tame attempt very likely to succeed.Added heatstroke alert for colonists and tame animals.Added a bunch of new backstories across multiple categories.The character has a permanent mood debuff, but gets art inspirations from low mood. Added animals: Bison, donkey, duck, goat, goose, guinea pig, horse, sheep, yak.Added a planet population slider to the planet generation parameters.Added recon armor, a lighter variant of marine armor.Added room stats gizmo, which displays the stats of the room containing a selected building, at a glance.Loading screen now displays present and active expansions and mods.These are short bits of text helping the player understand an obscure aspect of the game. The interface will warn players about incompatibilities. Mods can now define other mods that they are incompatible with.Shortcuts allow the player to easily download required mods. Mods can now define other mods that they depend on.Added a tool to automatically sort the mod list. Mods can now define other mods they must be loaded after or before.Mods now have a global package ID which lets them refer to each other.Improved the mod management interface and code. UI now uses colored text to highlight important words like character names, places, and rewards.This should make it straightforward for modders and us to add or change quests without programming. Added a new data-driven quests generation and management system.New Quests tab provides information about available, active, and historical quests.UI now looks sharp at UI scales over 1.0.Here are all the changes introduced to RimWorld in update 1.1, as per its full patch notes:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |